Understand how each part of your screen performs

Zoning breaks screens into measurable areas so teams can identify which parts drive action, cause friction, or go unnoticed. It helps digital product teams understand which areas support task completion and which quietly hold users back.

Screen divided into measurable zones with performance indicators for next actions

Core idea

From screen to measurable zones

Divide any screen into zones and analyze how users interact with each area, from attention to action to failure. A primary CTA may have high exposure but low interaction, which can point to confusing copy, weak placement, or low confidence in the next step.

Screen with highlighted zones and area-level performance indicators

What you can measure

Measure every zone with context

Interaction

See where users tap, retry, or struggle within a zone.

Exposure

Understand which areas are actually seen and for how long.

Effectiveness

Measure how well a zone helps users take the next action.

Reach

Understand how many sessions and views reach a zone in the first place.

Zone analysis overlay grouping interaction, exposure, effectiveness, and reach

Weak zones

Find areas that fail to drive action

Detect zones with high visibility but low interaction, or with visible struggle but weak completion. This helps teams spot parts of a critical flow that are being seen but not helping users move forward.

High exposure, low taps

High dead taps

Repeated interaction with no progress

Weak zone highlighted with visibility, friction, and low-action indicators

Opportunity scoring

Prioritize what to fix first

Opportunity Score combines exposure, interaction, and friction to highlight zones with the highest impact potential. It helps teams focus on areas where relatively small design or flow changes could improve task completion the most.

Zones ranked by opportunity score based on visibility, action, and friction
Same screen compared across states, versions, and user contexts

State and context

Analyze zones across different states

Compare how the same screen performs across different states, versions, or user contexts. This helps teams separate a generally weak zone from one that only fails in an error state, guest flow, or after a UI change.

Error state vs success state

Logged-in vs guest

Before vs after UI change

From zone to action

Move from insight to action

Jump from a zone directly into sessions, replays, or deeper analysis to understand why it behaves the way it does. That makes zoning useful for decisions, not just observation, when a product screen is underperforming.

Zone → session replay

Zone → frustration signals

Zone → journey analysis

Zone linked to session replay and deeper screen investigation

Related features

Connected capabilities

Heatmap interaction preview

Heatmaps

Visualize interaction across the full screen before narrowing attention to specific areas. This helps teams see where patterns begin before evaluating which zone is helping or hurting progress.

Session replay preview

Session Replay

Watch the session behind a weak zone to understand what users were trying to do in that part of the interface. This gives context when a zone shows high visibility, low action, or visible struggle.

Screen conversion preview

Screen Diagnosis

Move from zone performance to a clearer explanation of why a screen is underperforming. This helps teams connect a weak zone to layout problems, unclear hierarchy, or a broken next step.

FAQ

Common questions

Zoning is screen-based analysis that divides an interface into measurable areas so teams can understand how each part performs. It helps digital product teams see which areas guide users forward, create friction, or fail to attract action.
Zones can be defined manually on a real screen layout and tied to a screenshot or template-backed analysis. This gives teams a structured way to compare meaningful parts of a screen instead of reviewing interaction as one undifferentiated surface.
Opportunity Score is a prioritization layer that highlights zones with high impact potential based on visibility, interaction, and friction. It helps teams focus first on the screen areas most likely to improve task completion if changed.
Yes. Zoning can be analyzed across different states, versions, and contexts so teams can compare how the same screen behaves under different conditions. That makes it easier to isolate whether a weak zone is consistent or state-specific.
EaseUse is designed around privacy-safe session handling so teams can review screen performance responsibly. The goal is to understand which parts of key flows work without exposing more user information than necessary.

Understand every part of your screen — and improve it